Bard

Class Feats

Feat Name Action Contents
Spellcasting {name} has learned to untangle and reshape the fabric of reality in harmony with their wishes and music.
Their spells are part of their vast repertoire, magic that they can tune to different situations.
Bardic Inspiration {name} can inspire others through stirring words or music. To do so, they use a bonus action on their turn to choose one creature other than themselves within {"60 feet"} of them who can hear them. That creature gains one Bardic Inspiration die, a d6.
Once within the next {"10 minutes"}, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
They can use this feature a number of times equal to their Charisma modifier ({max(ChaMod,1)}). They regain any expended uses when they finish a long rest.
Their Bardic Inspiration die changes when they reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Jack of All Trades Starting at 2nd level, {name} can add half their proficiency bonus, rounded down ({floor(Prof/2)}), to any ability check they make that doesn’t already include their proficiency bonus.
Song of Rest Beginning at 2nd level, {name} can use soothing music or oration to help revitalize their wounded allies during a short rest. If they or any friendly creatures who can hear their performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra !(1d6) hit points.
The extra hit points increase when they reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
Bard College At 3rd level, {name} delves into the advanced techniques of a Bardic College. Their choice grants them features at 3rd level and again at 6th and 14th level.
Expertise At 3rd level, choose two of {name}’s skill proficiencies. Their proficiency bonus is doubled for any ability check they make that uses either of the chosen proficiencies.
At 10th level, they can choose another two skill proficiencies to gain this benefit.
Font of Inspiration Beginning when {name} reaches 5th level, they regain all of their expended uses of Bardic Inspiration when they finish a short or long rest.
Countercharm At 6th level, {name} gains the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, they can start a performance that lasts until the end of their next turn. During that time, they and any friendly creatures within {"30 feet"} of them have advantage on saving throws against being frightened or charmed. A creature must be able to hear them to gain this benefit. The performance ends early if they are incapacitated or silenced or if they voluntarily end it (no action required).
Magical Secrets By 10th level, {name} has plundered magical knowledge from a wide spectrum of disciplines. They choose two spells from any classes, including this one. A spell they choose must be of a level they can cast, as shown on the bard table, or a cantrip.
The chosen spells count as bard spells for them and are included in the number in the Spells Known column of the bard table.
They learn two additional spells from any classes at 14th level and again at 18th level.
Superior Inspiration At 20th level, when {name} rolls initiative and have no uses of Bardic Inspiration left, they regain one use.

College of Lore

Feat Name Action Contents
Bonus Proficiencies When {name} joins the College of Lore at 3rd level, they gain proficiency with three skills of their choice.
Cutting Words Also at 3rd level, {name} learns how to use their wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that they can see within {"60 feet"} of them makes an attack roll, an ability check, or a damage roll, they can use their reaction to expend one of their uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. They can choose to use this feature after the creature makes its roll, but before the GM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear them or if it’s immune to being charmed.
Additional Magical Secrets At 6th level, {name} learns two spells of their choice from any class. A spell they choose must be of a level they can cast, as shown on the Bard table, or a cantrip.

The chosen spells count as bard spells for them but don’t count against the number of bard spells they know.
Peerless Skill Starting at 14th level, when {name} makes an ability check, they can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to their ability check. They can choose to do so after they roll the die for the ability check, but before the GM tells them whether they succeed or fail.