Dynamic Lighting In-Game Settings

Dynamic Lighting (DL for short) is set up initially in the Map Editor. (Here’s an article for placing DL points. )

After Dynamic Lighting points have been placed, you as the GM have several options to choose from.

To configure DL visual effects and settings, click on the “Dynamic Lighting” button in the Power Bar.

Free Dynamic Lighting Options

  • Off
  • Standard
  • Enhanced
  • Fog

Pro Dynamic Lighting Options

In addition to all free options, Pro subscribers also receive:

  • Fire
  • Noxious Fumes
  • Space Dust
  • Waves

Dynamic Lighting Options Breakdown


When Dynamic Lighting is “off”, Dynamic Lighting walls no longer obstruct vision or movement. If you do not need movement or vision restrictions, this setting is recommended as it will reduce the performance drain on each players device.


The OG DL setting! This setting uses only straight lines with no effects or edging. While it may not look as fancy as other options, if you need DL but you or your players are having a hard time with performance, or you need to have no edging to remove vision bleed behind walls, this option is for you.


Enhanced DL is a more aesthetically appealing, newer version of DL. Edges are feathered and cleaner, though at a slightly larger performance hit.

Enhanced With Effects

This category covers all other DL options (e.g. Fog, Fire, Waves, etc).

Enhanced DL with FX applies a clean, feather-edged DL experience with additional visual effects, such as swirling gas or nebulous clouds. These options are the most performance-heavy, though give an amazing visual.


DL transparency gives the players DL boundaries that allows terrain to be viewed through a darker, opaque “fog”. Tokens are hidden outside the boundary and DL walls will still completely obscure vision, such as in the case of a building in the center of the map. This gives a more realistic feel to the game. The players can still see in the distance, but can’t make out any critical details.

Shared Party Vision

The “Shared Party Vision” setting does just that. When applied, this setting allows all party-owned tokens to see the details that their fellow party members can see. Each party-owned token will share the vision radius of each other, regardless of if they can see each other.