- Getting Started
- Rolling Dice
Running a Game
- Create Game
- Navigating Astral Maps
- Inviting players to your game
- Game Portal
- Vision Restrictions and Effects (Dynamic Lighting)
- Handouts and Documents
- Initiative Tracker
- Audio Player and Dynamic Audio
- Action Bar
- Game Settings
- Context Menus
- Drawing Tools
- Visual FX
- Astral Video Chat
- Character Sheets
- Map Editor
- My Vault
- Available Fonts in Astral
- Supported Files
- Replacing Sheet Pages Without Removing Contents
- Player View: Previewing as a Player
- Astral Performance Optimization
- Using Markdown in Astral
- Getting Best Results with Animated Maps
- Subscription Status, And How It Affects Your Party
- Additional Artistic Resoures Links
- Software Conflict Troubleshooting
- Beta Testing
- Beyond20 - D&DBeyond Integration: Support and Resources
Guides and Tutorials
- Astral Guides and Tutorials
- Community Created Guides
- Official Content
- Publishing on Astral
- Astral Translation Project
- Submit Bug Report
The Character Management Tools
The Manage Characters tool is your at-a-glance view of the Characters in the campaign, both player-created and NPC. It is divided into 3 sections: Party, Current Area, and All Characters.
Party contains the characters that have been assigned to a player. If a token is assigned ownership when in the Character Edit Window it will be considered "In the party."
The Current Area section contains all the characters that are currently present on the map you are viewing. Upon changing to a new map, this section will be updated to only show characters on the new map.
While this section is called Current Area, the title of that section will change to reflect the name of the map it's showing characters for.
This section shows any characters that are not currently shown in either Current Area or Party.
Creating New Characters
When it’s time to create a new character, you’ll have several options to choose from.
Creating from a collection
If the game system has an available collection of ready-to-play characters, these will be listed here. The collection is based on the system that was chosen on game creation.
You can change your game’s assigned system at any time from the game’s Portal page, under the Settings tab. This can be handy if you’d like to trade out collections between game systems.
Importing from the Vault
Click the “Use a Saved Character” button to import a character from your vault. This will bring up a character selector that will display the characters and folders available for import. By default, the list is filtered by matching system. You can uncheck “Filter by System” to show all characters.
Creating a new character
Clicking on “Create a new character” will create a new, fresh character from the available template for that system. If more than one template exists, the menu will show a dropdown list of available templates to choose from.
If no template exists, this option will create a fresh, blank character with no sheet.