- Getting Started
- Rolling Dice
Running a Game
- Create Game
- Navigating Astral Maps
- Inviting players to your game
- Game Portal
- Vision Restrictions and Effects (Dynamic Lighting)
- Handouts and Documents
- Initiative Tracker
- Audio Player and Dynamic Audio
- Action Bar
- Game Settings
- Context Menus
- Drawing Tools
- Visual FX
- Character Sheets
- Map Editor
- My Vault
- Available Fonts in Astral
- Supported Files
- Replacing Sheet Pages Without Removing Contents
- Player View: Previewing as a Player
- Astral Performance Optimization
- Using Markdown in Astral
- Getting Best Results with Animated Maps
- Subscription Status, And How It Affects Your Party
- Additional Artistic Resoures Links
- Software Conflict Troubleshooting
- Beta Testing
- Beyond20 - D&DBeyond Integration: Support and Resources
Guides and Tutorials
- Astral Guides and Tutorials
- Community Created Guides
- Official Content
- Publishing on Astral
- Beta Testing Architectural Changes
- Submit Bug Report
Working with Assets
Table of Contents:
The first step is to place an asset on the map. In a new, blank map, search for "Grass" in the Vault sidebar. Upon finding the asset, click and drag it onto the map.
If you want more control when placing an asset, you can preview asset placement before dropping it on the map. Click the desired asset on the sidebar, but instead of dragging it on the map, just click and release.
You'll now notice that the asset is bound to your cursor, giving you a preview of placement. This allows for a bit more control over how it's placed. Click again anywhere on the map to place.
Assets aren't always going to be the right size when dropped on a map. In fact, more often than not, they will need their size adjusted. This is what the "Bounding Box" is for.
First, let's make things a bit easier by disabling "Snap-To-Grid", allowing for a bit more control of our asset. Let's go into the map settings and disable this now.
Click on an asset that's already placed on the map. A bounding box appears on the assets borders. The 8 squares located around that box are used to resize and realign the asset. Grab them with your cursor and drag in the direction you want to resize.
Resizing assets in this way will stretch the asset if you resize either height or width. You can use the corner boxes to keep the size ratio the same to prevent your assets from being deformed. Additionally, try using tiling when possible rather than adjusting via the bounding box.
In the previous section, you saw a sneak peak at rotating assets. The corners of the bounding box, when directly hovered over, will show an arrow indicating resize. Slightly offsetting the cursor will bring up a "rotate" arrow icon. Clicking this and dragging in the direction you want to rotate will rotate the entire asset, pivoting from the center.
Alternatively, when placing an asset using the "Click and Place" method, right clicking will rotate the asset by 90 degrees.
Some assets are designed for tiling. Things like "Ground" tiles, walls, fences are all easily tiled, but assets like furniture are not. When tiling is used appropriately it can cut down on prep time by a heck of a lot!
When placing the asset down, instead of clicking and releasing at the location you want, click the location on the map you want to start the tiling, then drag until the asset is the desired size.
Another way to tile assets is to use the "Bounding Box". With an asset already placed on the map, select the asset by clicking on it. The bounding box will appear. Hold "Shift", then click the bounding box as if you were going to resize. Notice that the asset now tiles instead of stretching.
Now you're equipped to more efficiently create maps for your sessions!