- Getting Started
- Rolling Dice
-
Running a Game
- Create Game
- Navigating Astral Maps
- Inviting players to your game
- Game Portal
- Maps
- Vision Restrictions and Effects (Dynamic Lighting)
- Characters
- Handouts and Documents
- Initiative Tracker
- Chat
- Audio Player and Dynamic Audio
- Action Bar
- Game Settings
- Shortcuts
- Context Menus
- Drawing Tools
- Visual FX
- Weather
- Astral Video Chat
- Character Sheets
- Map Editor
- My Vault
-
Advanced Use
- Available Fonts in Astral
- Supported Files
- Replacing Sheet Pages Without Removing Contents
- Player View: Previewing as a Player
- Astral Performance Optimization
- Using Markdown in Astral
- Getting Best Results with Animated Maps
- Subscription Status, And How It Affects Your Party
- Additional Artistic Resoures Links
- Software Conflict Troubleshooting
- Beta Testing
- Beyond20 - D&DBeyond Integration: Support and Resources
- Guides and Tutorials
- FAQs
- Official Content
- Publishing on Astral
- Development Status
- Astral Translation Project
- Submit Bug Report
Checkboxes
Checkboxes are a useful tool used to quickly modify an action or stat. A checkbox has two states, checked or unchecked. The state of the checkbox will determine the change to the stat or action referencing it.
Checkboxes, like Stats, must have a unique name when being referenced in Stats or Actions.
Lets take a practical example, a weapons proficiency.
To start, we have a stat called StrengthMod
and a stat called DexMod
. If a character has proficiency with their weapon, we'll say that they can use their DexMod
instead of their StrengthMod
.
We'll name a checkbox WeaponsProf
. If the box is checked, we want it to add the Dex Modifier. If WeaponsProf
is unchecked, we want the Action to add the Strength Modifier.
We would therefore write our Action like so:
!(1d20 + {WeaponsProf ? DexMod : StrengthMod})
What this is actually saying is this: "Is the checkbox WeaponsProf
checked? If so, use DexMod
. Otherwise, use StrengthMod
."
Expressions involving checkboxes must be wrapped in curly braces.